![]() The Reinforcement node doesn't improve or change as player progress in this mode. In this node, players add 6 cards into their deck, with 2 of the champions, and 4 cards to support the champion archetype. In Path of Champions 1.0, the node after the first combat, or the forth node of the whole adventure, is a Reinforcement node. ![]() However, Reinforcement champions already existed in Salwater Scourge. Path of Champions 1.0 is the first to introduce Reinforcement nodes. Reinforcement of Nautilus : 6 Nasus (x2), 1 Dreg Dredgers (x2), 5 Abyssal Eye (x2). Reinforcement of Azir : 3 Azir (x2), 1 Dunekeeper (x2), 4 Sandcrafter (x2). Reinforcement of Sivir : 4 Sivir (x2), 1 Treasure Seeker (x2), 3 Inner Sanctum (x2). Reinforcement of Taliyah : 5 Taliyah (x2), 1 Stoneweaving (x2), 2 Rock Hopper (x2). Reinforcement of Akshan : 2 Akshan (x2), 3 Vekauran Vagabond (x2), 4 Vekauran Safecracker (x2). Reinforcement of Xerath : 4 Xerath (x2), 3 Endless Devout (x2), 3 Unraveled Earth (x2). ![]() Reinforcement of Rek'Sai : 3 Rek'Sai (x2), 1 Xer'sai Hatchling (x2), 2 Call the Pack (x2). Reinforcement of Renekton : 4 Renekton (x2), 1 Bloodthirsty Marauder (x2), 2 Ruthless Predator (x2). Reinforcement of Zilean : 2 Zilean (x2), 2 Aspiring Chronomancer (x2), 5 Khahiri the Returned (x2). Reinforcement of Nasus : 6 Nasus (x2), 4 Baccai Sandspinner (x2), 4 Weight of Judgment (x2). Reinforcement of Kai'Sa : 5 Kai'Sa (x2), 1 Voidling (x2), 2 Payday (x2). Reinforcement of Nocturne : 6 Nasus (x2), 1 Stygian Onlooker (x2), 3 Doombeast (x2). This table is automatically generated based on the data from Module:LoRPoCData/data.
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